Deep into the Dark Mist

Deep into the Dark Mist is a non-story DLC launched on May, 29th. It features a number of areas to explore and 4 levels of difficulty. Besides, a player will be able to obtain new unique to the Dark Mist trophies and get a chance to fight the Gravedigger as the final boss.

The Camp
After finishing the Katib Chapter, players will be able to purchase the Mist lamp from Glenn's Owl in the Carriage to venture forth on this new adventure. Players that have already started over in New Game+ can buy the Mist lamp from Glenn's Owl immediately. To get to the mist camp itself, a player should go to the opposite to a bell direction.

At the camp a player can find a bonfire to choose characters for a run, an Altar and a Sifler who has some handy stuff for surviving in the Dark Mist and to whom a player should talk in order to choose/increase the difficulty. After doing so, a door will open and a player will be able to enter the chosen area.

Gameplay
Every area consists of a number of maps, in which a player kills regular enemies till they fill the meter on the top of the screen, after that a portal to a boss arena will appear. Upon defeating a boss a Sifler will show up, offering 3 options to choose from as a reward: get health potions, revive a companion or get some amount of Spectre Mushrooms. Then through a portal a player will be returned to the last map and will continue killing common monsters. Returning to the camp is possible only by dying, killing the last boss or using a whistle.

As mentioned, every area is divided into separate maps with gates in between. If a player is done with one map, they can go to the next one, but returning will be impossible. Every next map is slightly more difficult than the previous one. Besides, when exploring the Mist, the sanity will slowly go down and when a player goes into Lunatic, a character will start losing its health. Killing the enemies or using items bought from a Sifler can restore it to some extent (Jellyfish Jar can't be used in the Dark Mist).

In addition, while exploring the Dark Mist, a player can also find:

Cup with red liquid that restores sanity completely;
 * Phantom Vase - summons an ally or a hostile character;
 * Sealed Treasure Chests - chests with Mushrooms, to open it, a player has to defeat 2-4 enemies that will spawn after touching the chest.
 * Statues of the Saint's Favour - offer a player to choose one tempopary buff.

Besides, various elixirs and potions can drop from common enemies in the Dark Mist on any map.

Difficulty Levels
There are 4 levels of difficulty, each one is represented by one area and has a set number of bosses to defeat:
 * 1) Dark Mist Border (4 bosses);
 * 2) Dark Mist Interior (5 bosses);
 * 3) Dark Mist Depths (6 bosses);
 * 4) Dark Mist Cave (7 bosses + optional final boss).

The Dark Mist Border area will be unlocked right after Katib, for unlocking next areas a player should finish the previous area, buy a new type of oil from Glenn and offer it to the Dark Mist Sifler with some amount of Spectre Nushrooms.

Trophies
Deep into the Dark Mist DLC also brings plenty of brand new trophies. A player can get trophies in 2 ways: a trophy drops after killing a boss or by purchising Dream Chests from the Dark Mist Sifler. Those trophies can't be reforged or enhanced. Their level essentially depends on the difficulty of the map, thus, from what we've seen so far, the following assumptions can be made:


 * Level 1 (mostly) and 2 trophies drop from bosses of the first area;
 * Level 2 (mostly) and 3 trophies drop from bosses of the second area;
 * Level 3 (mostly) and 4 trophies drop from bosses of the third area;
 * Level 4 (mostly) and 5 trophies drop from bosses of the fourth area.

It's also worth mentioning, that the stats and passives of every trophy a player can get are random and even two trophies of the same level usually have different stats numbers and passive modifiers.