Alchemy

As for now we have 21 craftable consumables in the game. They're divided into 3 categories:


 * Recovery - includes elixirs that affect stamina/health regeneration and sanity meter;
 * Enhancement - those are items for improving resistances, defense and attack;
 * Combat items - grant various additional perks. Directly affect enemies.

''There's one item called Fireworks Barrel that was an exlusive item of Lunar New Year celebration update in 2020. Its not needed to get an Alchemist achievement.''

Formulae for crafting consumables can be bought from siflers, obtained after finishing quests or through blessing.

Bought from the siflers:


 * Powder of Defense - the 1st sifler in Heggem;
 * Wildfire - the 1st sifler in Adamina;
 * Elixir of Inertia - the 1st sifler in Adamina;
 * Antitoxin Potion - the 2nd sifler in Exilium;
 * Brute Force - the 2nd sifler in Exilium;
 * Poison Awl - the 2nd sifler in Exilium;
 * Elixir of Stamina - the 3rd sifler in Katib;
 * Dimming Elixir - the 3rd sifler in Katib;
 * Stun Crystal - the 3rd sifler in Katib;
 * Blinding Smoke - the 1st sifler in Edith.

Obtained after finishing side quests:


 * Elixir of Hallucination - a hidden side quest in Adamina;
 * Anti-Sendril Elixir - a hidden side quest in Edith;
 * Soul River Water (Ichthyosauria) - after talking to Bravo for the 2nd time.

Obtained through blessing:


 * Petrification Powder;
 * Potion of Wealth;
 * Elixir of Recovery;
 * Elixir of Energy;
 * Elixie of Epiphany.