Deep into the Dark Mist DLC

This DLC gave us a lot of new trophies that contain interesting details about the Mist (those were explained in the chapter about the Mist and sendrils). However, besides trophies this DLC isn’t related to the main story - it’s more like Chalice dungeons in Bloodborne - additional content, so I decided to talk about it separately.

The concept of the Dark Mist is the same as that brought by Silent Hill. When we enter the Mist, we face opponents that have a form seen only in the nightmares of  Terrence and Viola. As in Silent Hill, the opponents who are there are nothing more than the materialization of fear / obsession / trauma of those who enter it.

This also could be applied to alters when protagonists enter the lunatic state.

Interestingly enough, continuing this underwater/marine theme, boss arenas and common enemies look like they are made out of water. Also If you look up after a boss fight, you can see the same patterns in the ‘sky’ as in the Colossal Grave, but it’s red. Enemies from the nightmares also look water-ish.